Use the ledger as a player checklist
The fastest way to use the page is to search the name you remember. Relentless returns the achievement whose objective is to perform a 50-hit streak while in Hero Mode. Like a Thunderbolt returns the single-ranged-strike target, and Expert Treasure Hunter returns the five gilded treasure chests target. The filter buttons work with the same records: All shows the complete 46-row list, With objective isolates entries with captured objective text, and Name only keeps the records whose objective field is blank.
The icon is part of each record rather than decoration placed beside an unrelated paragraph. Every current achievement icon is bound to its stable manifest ID, and the row keeps the captured name and objective beside it. This matters when a player is working from a screenshot or a console-style list: visual recognition can find the row, while the exact wording tells you what to do. The table remains usable with the image hidden from assistive technology because the name and objective carry the information.
The page does not turn the ledger into a recommended order. Where there is an objective, read it as an exact target. Where there is no objective text, keep the name as the available record and move on. That distinction protects the 46-entry count and keeps the filter meaningful. It also makes the page useful for a first playthrough and a completionist return session without assuming that every player wants the same route.
Combat targets with different kinds of attention
Several records ask for a measurable combat action. Sudden Fury asks for three critical hits within 10 seconds. Like a Thunderbolt asks for 3000 damage with a single ranged strike. Foe-hammer asks for 200 enemies in a single playthrough, and Fell-handed asks for 1500 damage in a single strike. Those targets reward different habits: short burst timing, ranged setup, endurance across a run and a heavy single hit. The page preserves the distinction so a player can choose a practice target instead of treating every combat achievement as the same task.
Now for Wrath asks for four simultaneous kills. War Machinist asks for 150 kills with war machines. Keen-eyed Marksman asks for 50 headshots. Living Shield asks for 25,000 absorbed in one level. These objectives can be read beside Combat and Loot, where the guide’s recognition-and-response loop explains why a party may choose survival over forcing an optional target. The achievement row states the target; the system page gives the player a way to think about the moment.
Warrior Exemplar asks the player to unlock every skill modifying War Cry, Sanctuary and Evasion. Battle Master asks for an active-cast ability. War-hardened asks for rank tier 3. The names make the ledger a useful index into system vocabulary, while the exact objectives stop the guide from paraphrasing a goal into something looser. If a term belongs to the original manual, the combat page marks that boundary and the edition timeline keeps the date visible.
Exploration, collection and story-facing targets
Expert Treasure Hunter asks for five gilded treasure chests, Seeker asks for 25 secrets and Dragon-hoard asks for 25,000 coins. These are not one activity wearing three names. The first points toward chest recognition, the second toward exploration and the third toward accumulation. Keeping them in separate rows helps a player build a small session plan: search for secrets on one route, watch the currency total over time and check chests when the environment offers a detour.
The ledger also contains named story and relationship records such as Tharzog’s Bane, Wulfrun’s Bane, Friend to the Eagles, Friend to the Ring-bearer, Friend of the Woodland Realm and The Lidless Eye. Several of those entries have blank objective fields in the captured data. The page therefore preserves the canonical name and blank description instead of inventing a completion condition. Search still works because the name is a stable record, and a future bound capture could add a description without changing the row identity.
Beleram appears in Swift-winged Warrior, which asks the player to use Beleram to kill 10 enemies. Cult of the Lidless Eye appears in The Lidless Eye, which asks the player to complete the investigation of the Cult of the Lidless Eye. The terms page carries the same vocabulary at a glossary level. The cross-link means a player can understand the name and still return to the exact achievement wording.
Difficulty, co-op and completion records
Against All Odds asks for Legendary, Victorious in Battle asks for Normal and Hero of Legend asks for Heroic. Champion of the North asks the player to reach level 20, while Defender of the North asks for level 10. These rows make progression and difficulty visible as separate goals. The page does not rank them or tell a new player which difficulty to select; that choice belongs to the player and the edition’s captured records do not include a recommendation.
Strength of Our Alliance is the clearly cooperative target: slay one enemy with two other players. Where There’s Life, There’s Hope asks for reviving a fallen ally, and many other rows can be pursued in a shared session without requiring the page to infer a party rule. The combat guide explains the practical order—protect the fellowship, use a named action, return to the objective—while this table keeps the exact objective nearby.
Many Deeds Great and Small asks the player to complete 15 quests. Well-arrayed asks for a full armor set, Gem-studded asks for slotting an elfstone, and Herb-master asks for 15 potions. Together with the blank-name records, those entries show why a complete data component matters. A prose summary would drop the exact count, omit the empty descriptions or blur the difference between a named record and an objective. The 46 icons and rows keep every captured item available for lookup.












































